Polygon Masking Rolled Out to All Tenants
The polygon-based camera masking introduced earlier in July is now the default masking experience, with tenant-wide polygon overlays and further editor refinements.
What changed
- Polygon-first mask drawing and editing on camera scenes, replacing pixel-grid-only workflows.
- Per-tenant polygon overlay handling so masks render consistently across sites and cameras.
- Smoother editing, review and save flow based on feedback from the first masking release.