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Polygon Masking Rolled Out to All Tenants

The polygon-based camera masking introduced earlier in July is now the default masking experience, with tenant-wide polygon overlays and further editor refinements.

What changed

  • Polygon-first mask drawing and editing on camera scenes, replacing pixel-grid-only workflows.
  • Per-tenant polygon overlay handling so masks render consistently across sites and cameras.
  • Smoother editing, review and save flow based on feedback from the first masking release.

Recíbalas en cuanto se publiquen

Primero enviamos un enlace de confirmación. Cada mensaje incluye un enlace para darse de baja.

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